Dragon's Lair (1983 Video Game), Dragon's Lair
   HOME
*





Dragon's Lair (1983 Video Game), Dragon's Lair
''Dragon's Lair'' is a video game franchise created by Rick Dyer (video game designer), Rick Dyer. The series is notable for its film-quality animation by ex-The Walt Disney Company, Disney animator Don Bluth, and complex decades-long history of being Porting, ported to many platforms. It has also been adapted into television and comic books. The first game in the series, ''Dragon's Lair (1983 video game), Dragon's Lair'', was originally released for arcade video game, arcades in 1983 in video gaming, 1983 by Cinematronics. It leveraged LaserDisc video game, LaserDisc technology, offering greatly superior graphics compared to other 1980s in video gaming, contemporary video games. While many home ports were released in the following years, developers often had to make severe compromises to make the game work on the target platforms of the era, such as splitting it into Escape from Singe's Castle, two halves. A sequel, ''Dragon's Lair II: Time Warp,'' had started development as ear ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Interactive Film
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage. In the film industry, the term "interactive film" refers to interactive cinema, a film where one or more viewers can interact with the film and influence the events that unfold in the film. Design This genre came about with the invention of laserdiscs and laserdisc players, the first nonlinear or random access video play devices. The fact that a laserdisc player could jump to and play any chapter instantaneously (rather than proceed in a linear path from start to finish like videotape) meant that games with branching plotlines could be constructed from out-of-order video chapters, in much the same way as ''Choose Your Own Adventure'' books are constr ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE